using UnityEngine;
using System.Collections;

[AddComponentMenu("Scripts/Ship Control/Attributes/Enemy")]
public class csEnemyAttributes : MonoBehaviour
{
#region Definition
	public enum TYPE
	{
		GENERAL = 0,
		BOSS
	}
#endregion	
	
#region Attributes
	public int 	Point 		= 0;				//The point of enemy	
	public int 	CurrentHP	= 0;				//Health Point
	public int 	MaxHP		= 0;				//Maximum Health Point
	public TYPE	Type		= TYPE.GENERAL;		//Type. For event of player checking using.
#endregion
	
#region Properties
	public bool IsBoss() { return (this.Type == csEnemyAttributes.TYPE.GENERAL) ? false : true; }
#endregion
}
